NVIDIA Announces New Lineup of Features for its Omniverse Platform


In General XR News

August 9, 2022 – Nvidia today announced a new line of development frameworks, tools, apps and plugins for NVIDIA Omniversethe company’s platform for creating and connecting metaverse worlds based on Universal Scene Description (USD).

Omniverse expansion includes several AI-powered tools and features that give artists, developers, and engineers the power to create virtual worlds and content easier than ever, and connect more seamlessly to leading apps 3D today, including PTC Creo, SideFX Houdini, Unity, and solutions from the Siemens Xcelerator platform.

According to NVIDIA, Omniverse, its scalable multi-GPU computing platform for building virtual worlds, is already used by some 700 major companies worldwide to improve architectural and product design, simplify visual effects workflows and create digital twins of factories, cities and the world. planet.

“The Metaverse is a multi-trillion dollar opportunity that organizations know they can’t ignore, but many struggle to see a clear path for how to engage with it,” said Rev Lebaredian, vice president of ‘Omniverse and simulation technology at NVIDIA. “NVIDIA Omniverse is bridging the gap between the physical and virtual worlds, and these new tools, technologies, and collaborations are leapfrogging into the 3D Internet today.”

New applications and platform updates

In addition to launch of the NVIDIA Omniverse Avatar cloud engine – a suite of cloud-native AI models and services for creating and deploying realistic virtual assistants and digital humans – the company unveiled the following platform updates:

  • Omniverse Kit — a toolkit for creating native Omniverse extensions and applications:
    • Major updates to PhysX in Omniverse — including real-time and scalable simulation of soft bodies and multi-GPU particle fabrics, helping to bring more physical precision to virtual worlds and objects.
    • New OmniLive Workflows — a redesign of USD-based collaboration in Omniverse, bringing increased speed and performance to 3D workflows across multiple applications, and enabling non-destructive USD workflows to make collaboration between artists and developers easier than ever.
  • Omniverse Audio2Face an AI tool capable of creating facial animations directly from an audio file introduces a major breakthrough in AI-driven animation with the new ability to infer and generate realistic emotions and animate all facial features.
  • Omniverse Machinima an app to easily create cutscenes and 3D animated movies releases hundreds of new free 3D assets from Post Scriptum, Beyond the Wire, and Shadow Warrior 3 games, plus a suite of new AI animation tools like Audio2Gesture – an AI that generates realistic arm and arm body movement from an audio file.
  • Omniverse Deep Search — now available for Omniverse enterprise clients, DeepSearch helps teams use AI to intuitively and accurately search massive, untagged 3D databases of visuals using natural language like “red and rusty barrel.” NVIDIA says DeepSearch is a “game-changing tool” for game developers or VFX studios that have hundreds of thousands of untagged assets that pose an immense challenge to sift through. Industrial light and magican award-winning studio, is already leveraging DeepSearch to unlock its ever-growing library of hundreds of thousands of environment assets, according to NVIDIA.

Additionally, NVIDIA Modulus, a physics machine learning framework, is now available as Omniverse expansion. NVIDIA said that by delivering near real-time performance, Modulus-trained Physics ML models are 4,000x and even 100,000x faster depending on the application, while delivering accuracy closer to high-fidelity simulations. The company noted that Modulus is one of the cornerstones of scientific digital twins, including NVIDIA’s Earth-2.

Building the metaverse with USD connectors

As part of a collaborative effort with partners across the industrial, design, simulation, and CAD software ecosystems, NVIDIA also unveiled 11 new Omniverse Connectors, which are USD-based plugins, further opening up workflows. Omniverse to companies in the industrial and scientific communities. This brings the total number of connectors in the Omniverse USD ecosystem to 112.

Connectors for PTC Creo, Visual Components and SideFX Houdini are now available in beta. NVIDIA announced the ongoing development of connectors for Blender, Autodesk Alias ​​and Autodesk Civil 3D, Siemens JT, SimScale, Open Geospatial Consortium and Unity, which will further unlock metaverse workflows for manufacturing, engineering and Design.

NVIDIA has also released major updates to core simulation technologies that represent materials, physics, and light in metaverse worlds:

  • NVIDIA MDL – which served for 10 years as the hardware standard for physically accurate representation of 3D materials – is now fully open source, allowing developers to bring material definition language support to any render engine.
  • NeuralVDBcoming soon in beta, is the next evolution of OpenVDB and brings AI and GPU optimization to sparse volume datasets and reduces the memory footprint of such massive datasets by up to 100x .

For more information on NVIDIA Omniverse, click here. To view the company’s special address at this year’s show SIGGRAPH Conference in Vancouver, Canada, click here.

Image credit: NVIDIA

Sam Sprigg

Sam is the founder and editor-in-chief of Auganix. With a background in research and report writing, he has been covering XR industry news for five years.


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